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J-man
07-27-2009, 03:28 AM
http://i686.photobucket.com/albums/vv221/anthony_1825/SvR10UOW-1.jpg
http://sports.espn.go.com/media/videogames/photo/2009/0608/wwe_cover_300x383.jpg


Please Discuss :D

Kage
07-27-2009, 04:06 AM
It better have Gm mode, or I have no reason to keep the game for more than a week.

J-man
07-27-2009, 04:24 AM
I completely agree with you on that one Kage, and a somewhat thought out story mode, like HCTP status and I'll buy it rather than rent it.

Black Widow
07-27-2009, 08:12 AM
whys undertaker on the cover hes done fuck all to be on it y2j deserves it

DA
07-27-2009, 12:15 PM
^^:o tbh Mysterio shouldn't be there

I was gonna post this but you went ahead :hmm: I hope the RTW returns and that they put a multiple path career mode not like the 09 shit one and the GM mode was great, it helped me

J-man
07-31-2009, 05:06 PM
I liked the RTW mode, but not that we could only be like 6 certain people lol

and it better have GM Mode, and an amazing career or season mode. HCTP really benefited off of its season mode

DA
08-20-2009, 08:26 PM
Preview Images for Smackdown vs RAW 2010 have just come out. It is confirmed that you can edit the WWE Superstars Attires and create your own storyline...

New Superstars Confirmed Are:
Mickie James and Maryse

Please keep all discussion here and post all the news here, thank you, I'll keep you updated on the roster...

Kage
08-21-2009, 01:06 AM
SmackDown vs. Raw 2010: Creation is King


If creativity is your thing, WWE SmackDown! vs. Raw 2010 has got you covered. More than covered, in fact. From top to bottom, the creation tools in THQ's upcoming wrestling game have been either overhauled, upgraded, or, in some cases, re-made from the ground up. The result will be a game that is more open-ended and flexible than ever before. Recently, THQ producers visited GameSpot HQ to give us an exclusive first look at the new modes in SmackDown! 2010, which is the 11th game in the long-running wrestling series. After watching the demo and getting the briefest of tastes of what the new creation tools will allow you to do in the game, we can't wait to see what people come up with.

While existing features like create-a-wrestler and create-a-finisher have received important upgrades, the big news for creative types will be the design-a-story mode. Using what looks to be a flexible set of tools, you'll be able to unleash your inner Vince McMahon (or, if you're evil, your inner Vince Russo) and design broadcasts of RAW, SmackDown, and ECW from the ground up. This is much more than just an extension of GM mode from a few years ago--you'll have control of everything: matches that appear in your show, backstage fights, interviews galore, and even the words each Superstar speaks will be from your specific script.

Using a variety of preset choices that you can edit to your heart's content, you can create scenarios that will make up your individual weekly show. Create a slow-building feud between two Superstars; build a love story between your created wrestler and your favorite WWE Diva; or go completely nuts and feature an entire show that is nothing but Triple H screaming nursery rhymes at the crowd from the middle of the ring. It's up to you.

When setting up a show, you'll have the choice to create either a scene or a match. Creating a match is straightforward--you'll be able to choose from any of the available match types in the game, set the competitors, and set any specific win conditions. Creating scenes takes a bit more work, and you'll have complete control over the scene, including the setting which can include backstage antics with exploding cars, to more traditional sequences featuring interviews between WWE announcers and talent. There's even a luminous white background that looks like something out of a hallucination, perfect for creating a dreamscape for your favorite sleepy Superstar.

Once you've got a setting and some general action points added in (in one backstage scene, for example, you can cause the star of the scene to get hit by a speeding car), you'll have the ability to add text to your scene, which will appear on the bottom of the screen. There's a character limit you'll need to be mindful of, but from what we saw, there's plenty of room to get a decent amount of back and forth going. Reading text instead of hearing the voices of the wrestlers feels a bit retro, but considering that you can write anything you want, the novelty factor probably outweighs the lack of voice acting.

While you can choose from anyone on the SVR 2010 roster to star in your original stories, why not use a Superstar of your own creation? Create-a-wrestler is nothing new in the SmackDown series, but like so many of the creation tools in this year's game, it has been expanded and improved into something better. There's a ton of new fully 3D-modeled apparel for your wrestler--no more painted-on ties or shirts, for example. If you put a robe or jacket on your created star, the fabric will move realistically. There's also plenty of variety--just in headgear alone we saw everything from traditional luchadore masks to eyeless hoods, samurai headgear, and even a giant chicken head. All of it looks like great fun to experiment with, but to our eyes, the best feature of the "new" CAW was the speedy menus; the developers at Yuke's have spent time on improving the loading time in screens--so the long delays while waiting for parts to load up in the CAW menu look to be a thing of the past. For existing WWE Superstars, there's a "Superstar Threads" tool to customize their outfits--such as changing up the colors of Rey Mysterio Jr.'s masks and ring attire to something completely of your choosing.

Create-a-finisher, introduced in last year's game, has seen its own share of improvements. THQ producers told us there is about 30 percent more content in the standard front grapple finishers, as well as an entirely new category of finishers, this time from the top rope. As with the standard finishers, you create your top-rope finisher by stringing together a bunch of separate animations, the taunt you use to start things off, the dismount off the top rope, any flips or kicks you perform in the air, and finally your crunching landing on the mat. You can even make minor adjustments to animation speed and jump trajectory to create just the kind of move you're looking for.

Enveloping all of these enhanced creation modes is the idea of sharing online. Anything you create in SVR 2010--be it your favorite create-a-wrestler, your insane top-rope finishing move, or your epic series of RAW episodes--will be able to be uploaded and shared with the online world. You will be able to rate content you download too, allowing the best content (and its respective creators) to rise to the top--and you'll be able to add tags to your creations for easy browsing purposes. In essence, THQ is blowing out online content and every SmackDown fan is a potential contributor.

Elsewhere in the game, the developers are throwing a bone to players who might have been away from the SmackDown series for a while with an interactive tutorial that will provide a primer of sorts for the sometimes complex controls that are part of the game. You can use whomever you want in the ring, and you can choose to play either solo or against a friend. As you move around the ring, pop-ups will appear onscreen with instructions on how to pull off different context-sensitive maneuvers--for instance, which types of moves will be available to you in a front grapple or what you can do when moving on the apron. In all, there are more than 100 training tips available, and you can choose to play the tutorial with several AI settings--including the AI turned completely off, if you like.

When in the ring, you can expect to see a back-to-basics approach in terms of presentation. The game's sometimes cluttered HUD from previous years has been stripped down. Gone are the health meter and location-specific damage meters that sat in the upper corners of the screen. Instead, the game is focusing much more on the body language of the wrestlers to convey their relative health. The only HUD elements that will remain are a small halo appearing underneath each wrestler that acts as a momentum meter, and the occasional reversal timing indicator that will pop onscreen above the wrestlers' heads.

Speaking of reversals, the reversal system has been tweaked for SVR 2010 as well. Previous games had separate buttons for strike and grapple reverses--this year that's whittled down to a single reversal button, which should simplify the process. The timing of reversals--or, more accurately, the length of a reversal window--has been tweaked as well in order to prevent reversals from becoming too easy to execute. Other control changes include a new pinfall kickout system borrowed from THQ's Legends of WrestleMania game (which requires you to fill up a meter in order to kick out of a pin), a load of new moves available to players when standing on the apron (such as Triple H yanking people into the ring, or Rey Mysterio Jr. performing a springboard leap into the ring), four "strong" grapple holds available to players (up from two in last year's game)--collar and elbow, side headlock, wrist lock, and rear waste lock, each of which triggers a different set moves. In addition, you'll be able to manually transition between grapples by holding down the right bumper and moving the right stick.

In keeping with the game's customization theme, it will be easy to record your own match highlights this time around. At the end of a match, you'll be able to see a list of defining moments in the match you just completed. You can choose to rewatch any of these defining moments--anything from bloodying your opponent to sending him (or her) through a stack of tables--and save them for later use.

Last year's Road to WrestleMania mode returns this year with six brand-new stories from around the WWE stable of wrestlers. This time around, there will be a Diva-centric storyline, as well as a story specifically meant to focus on your created wrestler, which is all the more reason to bust out that giant chicken head for your created grappler.

In addition to seeing the Xbox 360 version of the game, we got a chance to check out the Wii and Nintendo DS versions of SVR 2010. On the Wii, the frenetic pace and motion-based gameplay of last year's game have been nearly completely jettisoned this time around in favor of a more realistic game speed and a control scheme that more closely resembles that found in the Xbox 360 and PlayStation 3 versions of the game. In fact, producers told us that the goal was to make the Wii version as comparable to the other versions of the game as possible. As a result, SVR 2010 for the Wii will have a feature set that is virtually identical to the other versions, including the extensive creation options like create-a-finisher, the upgraded create-a-wrestler, and the all-new story designer.

The controls in the Wii version will be more button-centric than ever before--and the aforementioned motion controls have been largely done away with, mainly because they were so unpredictable in the previous game. That said, you'll have lots of options for control--including the default Wii Remote and Nunchuk, as well as alternate control schemes using the GameCube controller or the Wii Classic Controller.

THQ is still searching for an ideal DS solution for the SmackDown series, and this year represents another experiment. Game speed has been upped from previous games, and in the ring, the gameplay takes place from an elevated camera, with a perspective that is almost top-down. Unlike previous games, which used the touch screen almost exclusively, this year's game on the DS will use buttons to control the action in the ring.

The big addition for the DS version will be a collectible card system. You'll earn cards in season mode, either by winning matches or by doing favors for WWE Superstars you'll encounter along the way, and you'll have a deck of cards to choose from before a match. You'll go into a match with a handful of cards and can activate them in the match, like run-ins from other wrestlers, or for specialized boosts that will make your grapples temporarily unblockable. In addition to the match boost cards, you'll earn cards that will unlock goodies like new match types, create-a-wrestler parts, and more.

The DS version will also have a story mode that will have you interacting with WWE Superstars, and even Vince McMahon himself. The 12-chapter story will be semi-open-ended, allowing you to travel across multiple locales, such as the gym (where you can train your created character to improve his or her stats), the hospital (where you can nurse your wounds), and Mr. McMahon's office (where you can be berated by the boss). Of course, you'll be wrestling in tons of matches as well, as you play through a storyline that is sure to have plenty of double-crosses, body slams, and, presumably, lots and lots of exclamation marks.

As much as we've revealed today for WWE SmackDown! vs. Raw 2010, there are still lots more surprises to come for the game. GameSpot will be on top of all the latest developments in the coming months, leading up to the game's release on October 20.

Gamespot

DA
08-21-2009, 01:17 AM
^^It does look great, I'll try to get the screens AND IF I'M lucky the vid

DA
08-21-2009, 07:08 PM
http://img11.imageshack.us/img11/9799/austinpreorder.jpg

:shifty:

iuAhdWP1_gg

Black Widow
08-21-2009, 09:13 PM
maryse is in it :D <3

DA
08-21-2009, 11:15 PM
Mickie Shot...

http://img15.imagevenue.com/img.php?image=79226_e6836585b1fe0e6ef3bdfe1_122_47 4lo.jpg

Better looking that last year's...

Kage
08-22-2009, 02:36 AM
That guy's voice in that vid is really gay lol. He's like 'Boobs! Na, just playin, just playin' What the fuck are you playin about you homo? Sorry, just very annoyed with that voice lol

Fayt Leingod
08-24-2009, 01:34 AM
(This is what ive heard) RTW Wrestlers:John Cena, HHH, Batista, HBK, Edge, Randy orton, Chris Jericho, Jeff Hardy!, Christian, Undertaker! And Big Show!

Don't know if its true just heard it, but it would be cool

DA
08-24-2009, 02:12 AM
^^That hasn't been confirmed yet though it most likely happen but not with so many... I'll break it down....

RTW Wrestlers: John Cena, HHH (Meh), Batista, HBK, Edge, Randy orton, Chris Jericho, Jeff Hardy!, Christian, Undertaker! And Big Show!

Shouldn't be in

Most likely

DA
08-25-2009, 12:42 AM
http://gamevideos.1up.com/video/id/26107

WWE SmackDown vs. Raw 2010 Announcement Trailer HD.... we soo need 1up Video tags so it's easier.... nevertheless I'll keep this up-to-date

DA
08-25-2009, 11:42 PM
http://www.1up.com/media/03/7/4/8/lg/523.jpg
http://www.1up.com/media/03/7/4/8/lg/505.jpg
http://www.1up.com/media/03/7/4/8/lg/509.jpg
http://www.1up.com/media/03/7/4/8/lg/501.jpg

Just have to say the last guy looks so gay

J-man
08-26-2009, 04:55 AM
http://xbox360.ign.com/dor/objects/1...de_082509.html

Video walkthrough of the Create a Story mode

J-man
08-26-2009, 05:15 AM
http://xbox360.ign.com/dor/objects/14347664/wwe-smackdown-vs-raw-2010/videos/smackvsraw_threads_082509.html

This is the craziest thing ever! lol You can change the superstars costumes!

The ShowOff
09-07-2009, 11:28 AM
Any Intro's from this game yet....It comes out next month and I've not seen any yet

DA
09-08-2009, 08:54 PM
^^None WWE usually releases them like 2 or 3 weeks before

DA
09-10-2009, 06:41 PM
Masive Update...

http://www.xbox360achievements.org/game/wwe-smackdown-vs-raw-2010/achievements/

Championship Scramble match confirmed and the RtWM's are Orton, HBK, Edge, Mickie, CAW, and Brand Warfare

JBL, The Brian Kendick, HBK, CM Punk, and Batistia have been confirmed to be in the game.

And it got a Havok engine...

Made this to identificate the UOW thread :D

http://i686.photobucket.com/albums/vv221/anthony_1825/SvR10UOW-1.jpg

Black Widow
09-10-2009, 06:50 PM
costume changes pretty cool

The ShowOff
09-10-2009, 06:55 PM
^^None WWE usually releases them like 2 or 3 weeks before
I see them most of the times before that...like starting a month before


Masive Update...

http://www.xbox360achievements.org/game/wwe-smackdown-vs-raw-2010/achievements/

Championship Scramble match confirmed and the RtWM's are Orton, HBK, Edge, Mickie, CAW, and Brand Warfare

JBL, The Brian Kendick, HBK, CM Punk, and Batistia have been confirmed to be in the game.

And it got a Havok engine...

Made this to identificate the UOW thread :D

http://i686.photobucket.com/albums/vv221/anthony_1825/SvR10UOW-1.jpg


Awesome awesome awesome...Love the fact Orton will have a RTWM this year. First one I'll be playing.

DA
09-15-2009, 08:48 PM
BIG SVR10 NEWS, by Playstation The Official Magazine:

This quote from PTOM states the addition of a Paint Tool(Anybody reminded of DoR?), along with some details of the costume changing, and small looks at CAF and CA-Storyline.

"If you want a further injection of individual expression, use the new Paint Tool to create your own tattoos, logos, and designs for your Superstar. And for the first time, you can alter the appearance of the WWE Superstars by changing the colors of their costumes using the Superstar Threads mode.
Once you've got your look down you can access the elaborate WWE Story Designer function to create and customize a storyline for your specially created Superstar. Again, you'll be presented with a dizzying array of options to determine everything from the plot - you can actually type in each performer's dialouge- to locations to camera angles to your character's emotional reactions. With the melodramatic setup in place, turn your attention to creating the show card by determining the number, type, and parameters of matches...
Last year, all the Create-A-Finisher moves were based upon grapples from the front. This year, in addition to 30-percent more options for front grapple moves, you have the option to destroy opponents with various dives from the turnbuckle.
But the key here is that all of your created content can be uploaded and shared with the SVR Universe."

Also stated by PTOM is that there will be 60+ playable characters, 70+ match types(I think this may be total, like single and triple threat cage matches are different types), 76 hairstyles available for CAW, a max of 10 steps in CAF, and they can be adjusted for speed, trajectory, height... and each model, even caws have at least 20,000 polygons

DA
09-16-2009, 08:18 PM
THQ.com has issued the following press release:

Fans Invited to Respond Online to Announcements and Expert Panel Analysis, Including Involvement by Notable WWE Personalities, During Roster Reveal for Renowned Fighting Videogame Franchise

GameSpot, the most-visited gaming Web site in the world and a property of CBS Interactive, today announced a partnership with THQ Inc., on behalf of THQ/JAKKS Pacific, LLC, to bring fans a special event announcing the virtual talent roster in WWE® SmackDown® vs. Raw® 2010, the 11th edition to the popular fighting videogame franchise.

The live broadcast will air on GameSpot.com Wednesday, September 16 at 4:00 p.m. PST. The format will resemble a National Football League (NFL) draft experience for videogame fanatics and WWE enthusiasts to hear about their favorite WWE Superstars and Divas who will appear in the game. Each round of “draft picks” will be facilitated and commented on by several WWE personalities scheduled to appear, including WWE Hall of Fame ring announcer Howard Finkel™, WWE Superstar The Miz® and WWE Diva Eve Torres™.

Fans will be able to interact with the live broadcast by utilizing GameSpot’s comment boards or following Twitter with @gamespot to offer their impressions or ask questions of GameSpot’s hosts and WWE guests. In addition, fans can also share in the experience through the official WWE SmackDown vs. Raw 2010 community at www.smackdownvsraw.com, on Facebook at www.facebook.com/svrgame or via Twitter with @svrgame.

WWE SmackDown vs. Raw 2010 is scheduled for release in North America on October 20, 2009 for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™ and Nintendo DS™. The game is poised to offer the most authentic, entertaining and compelling simulation of WWE programming to date, introducing inspiring creative and online freedom, significant franchise improvements and a comprehensive roster of today’s most prominent WWE Superstars and Divas. Fans can view game images, video previews and read the latest news about the game on www.gamespot.com.

Additional information on the WWE SmackDown vs. Raw 2010 roster will be available following the GameSpot.com broadcast at www.smackdownvsraw.com, on Facebook at www.facebook.com/svrgame or via Twitter with @svrgame.

DA
09-18-2009, 08:59 PM
Official list

SMACKDOWN
---------
Batista
Chris Jericho
CM Punk
Dolph Ziggler
Edge
Finlay
Jeff Hardy
Jesse
John Morrisson
JTG
Kane
Matt Hardy
Mike Knox
Rey Mysterio
R-Truth
Shad
The Brian Kendrick
The Great Khali
The Undertaker
Umaga

RAW
---
Big Show
Carlito
Chavo Guerrero
Cody Rhodes
Evan Bourne
Festus
Jack Swagger
JBL
John Cena
Kofi Kingston
Mark Henry
Mr Kennedy
MVP
Primo
Randy Orton
Santino Marella
Shawn Micheals
Ted DiBiase
The Miz
Triple H

ECW
---
Christian
Ezekiel Jackson
Goldust
Shelton Benjamin
Tommy Dreamer
Vladimir Kozlov
William Regal

DIVA
----
Beth Phoenix
Brie Bella
Eve
Gail Kim
Kelly Kelly
Maria
Maryse
Melina
Michelle McCool
Mickie James
Natalya
Nikki Bella

That's 59 total.
So I'm guessing "over 60" means 61
(adding in Rock and Austin)

Sorry for the delay...

Kage
09-19-2009, 11:49 PM
YES! Kendrick made it into the game. Im a little disappointed by the lack of Zack Ryder/The Burchills though.

DA
09-23-2009, 11:59 AM
SVR 10 Character Modules

http://www.wwe.com/inside/news/sdvsraw2010/photos/rawmodels/

here is the link for RAW

http://www.wwe.com/inside/news/sdvsraw2010/photos/sdecwmodels/

here is the link for SD/ECW

Guess what... THE ROCK AND STONE COLD ZOMG! :shifty:

DA
10-01-2009, 12:04 AM
WWE held a chat with THQ's Jon Durr to promote the forthcoming Smackdown vs. Raw videogame. Durr noted fans will be able to create their own storylines with the new game (as opposed to just playing ones scripted into the game) then share them with other fans online. He said there would some new match types, including something specifically for the Divas. Fans purchasing the game from Gamestop will be able to receive a code to download Steve Austin for the game. There will be 16 Arenas and more backstage areas than ever before. WWE Superstars (the show) will not be included in the game. Announce teams for the game will be Michael Cole & Jerry Lawler, Jim Ross & Tazz, and Todd Grisham & Striker as the commentary audio had to be recorded well in advance in order to be ready for the game

DA
10-17-2009, 09:28 PM
http://www.youtube.com/watch?v=jAynxMljzf0&feature=player_embedded
http://www.youtube.com/watch?v=3_Y3JCs9v_c&feature=player_embedded
New RR Gameplay

Fayt Leingod
10-21-2009, 10:31 PM
This game is pretty cool i woke up yesterday and went to get it, the create you own story is fun as hell and the RTWM is pretty good as well :)

Relapse
10-21-2009, 10:59 PM
I personally think this is one of the better SDvsRAW's.

They actually added new stuff and improved some stuff instead of just making the same game and adding an extra year to the name.

W-OLF
01-14-2010, 04:07 PM
Does anyone play or put up there Caws .

Wolfpyre4 -- Xbox360 but Im gonna look into getting a ps3 soon.