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Halo Wars will see Title Update 3 in the coming weeks, and the slated changes have been outlined on the game's official site. Most of the changes are for the sake of balance, including damage reduction or improvement, build time increases, or removing point benefits for team killing or recycling buildings. Bug fixes erase a few exploits, removes the ability to spy on enemy bases, and makes invisible units truly invisible by hiding the health bar.
This is the third patch to come in only three months, and the first and second included balancing as well. Robot Entertainment seems to be learning from the community and making adjustments where necessary, so at least players can count on support for the game. Check the full patch notes below:
Balance Changes:
UNSC Warthogs Gauss cannon damage against tanks and other heavily armored vehicles reduced by 25%
UNSC Warthogs build time increased by 3 seconds to 25 seconds
Anders research time bonus decreased to 25% from 50%. Her Research cost bonus remains unchanged at 50%
Covenant and UNSC turrets have 5% increased health and 5% increased damage
UNSC Elephants have a 20% more health
Grenade damage type now has 25% additonal damage against Warthogs and other medium armor ground vehicles.
Recycle basic cost return fixed to be 50% for constructed buildings.
Locked down bases when unlocked will now release units inside very quickly, which means that when under attack a player can now build a fighting force while locked down and then release them much more quickly than before
UNSC Leader powers disabled at the start of Reinforcement Matches
Players no longer receive points for team killing.
Self Destructing/Recycling buildings now gives points to opponents
Bug Fixes:
Players should now find it much easier to play System Link games
Fixed Covenant Shield Generator Exploit
Invisible Units should now have invisible health bars
Players will no longer be able to scout opposing bases by using the area-select tool